「Windower/コマンドリスト」の編集履歴(バックアップ)一覧はこちら
「Windower/コマンドリスト」(2008/09/11 (木) 02:33:42) の最新版変更点
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#contents
*コマンドリスト
**GENERAL COMMANDS
|&bold(){showfps #}|FPS表示<0 = 非表示, 1 = 表示>|
|&bold(){screenshot format [hide]}|スクリーンショットフォーマット<format> は以下の形式から選択 bmp/jpg/png&br()hide を付けるとWindowerやねこまの画面表示を隠して撮影|
|&bold(){wait #}|Windower起動後、入力した秒数置いてから command/bind/alias/script をロードする|
|&bold(){pause #}|同上|
**CONSOLE COMMANDS
|&bold(){console_toggle}|Toggles the visibilty of the console|
|&bold(){console_clear}|Clears the console buffer|
|&bold(){console_echo "文章"}|" で囲んだ文章をコンソール上に表示|
|&bold(){console_displayactivity #}|Sets whether the console displays on new text<0 = disable, 1 = enable>|
|&bold(){console_fadedelay #}|コンソールの表示が消えるまでの時間|
|&bold(){console_position X Y}|コンソールの位置|
|&bold(){console_color A R G B}|コンソールの色調調整<Alpha (Optional) Red Green Blue>|
|&bold(){console_exec "ファイルパス"}|指定のファイルのコンソールスクリプトを実行|
**GAME COMMANDS
|&bold(){game_forceambientlight #}|下記anbientlightのON/OFF <0 = OFF, 1 = ON>|
|&bold(){game_ambientlight A R G B}|ゲーム画面色調調整<Alpha (Optional) Red Green Blue>|
|&bold(){game_fillmode #}|レンダリング変更 <0 = 通常, 1 = ワイヤーフレーム, 2 = point fill>|
|&bold(){fillmode #}|同上|
|&bold(){game_gamma #}|ガンマ設定 <0-100, Default = 50>|
|&bold(){gamma #}|同上|
|&bold(){game_allowsetcursorpos #}|Sets whether the game is allowed to set the cursor position<0 = false, 1 = true>|
|&bold(){game_minimize}|タスクバーに最小化|
|&bold(){game_exit}|シャットダウン?|
|&bold(){game_quit}|ログアウト?|
|&bold(){game_terminate}|Hard exits the game to desktop (not recommended)|
|&bold(){terminate}|同上|
|&bold(){window_toggleframe}|ウィンドウフレームのON/OFF|
|&bold(){window_togglefullscreen}|フルスクリーンのON/OFF|
**KEYBOARD COMMANDS
|&bold(){keyboard_bind key [up] command}|キーバインド設定 keyは下記を参照 Down is assumed, specify up for bind on release of key. < ^ = Ctrl, ! = ALT に置換>&br()http://www.windower.net/wiki/readme/keymaps|
|&bold(){bind key [up] command}|同上|
|&bold(){keyboard_unbind key [up]}|キーバインドの解除 down is assumed, specify up for up.|
|&bold(){unbind key [up]}|同上|
|&bold(){alias <alias> command}|e.g. "alias blah wait 5;echo hello" will create a pseudo console command "blah" can be typed in the console, used in a script, or even put into a bind|
|&bold(){keyboard_sendstring "string"}|Sends a string to the game input "string"|
|&bold(){keyboard_type "string"}|This is the old functionality of keyboard_sendstring, this types the string to type "string" the chat input bar ingame.|
|&bold(){keyboard_blockinput #}|Blocks keyboard input<0 = unblock, 1 = block>|
|&bold(){keyboard_allowmmf #}|Allows or disables keyboard input via MMF<0 = disable, 1 = enable>|
|&bold(){paste}|Pastes the contents of the clipboard to the input buffer.|
**MOUSE COMMANDS
|&bold(){mouse_blockinput #}|マウス入力を受け付けなくする<0 = OFF, 1 = ON (MAJOR PROBLEMS)>|
**PLUGIN COMMANDS
|&bold(){plugin_load plugin名}|プラグインをロード(.dll is optional, and case is irrelevant)|
|&bold(){load plugin名}|同上|
|&bold(){plugin_unload plugin名}|プラグインをアンロード|
|&bold(){unload plugin名}|同上|
|&bold(){toggle plugin名}|Will toggle a plugin. Designed to be bound to a key to turn off or on a plugin on a keystroke|
#contents
*コマンドリスト
**GENERAL COMMANDS
|&bold(){showfps #}|FPS表示<0 = 非表示, 1 = 表示>|
|&bold(){screenshot format [hide]}|スクリーンショットフォーマット<format> は以下の形式から選択 bmp/jpg/png&br()hide を付けるとWindowerやねこまの画面表示を隠して撮影|
|&bold(){wait #}|Windower起動後、入力した秒数置いてから command/bind/alias/script をロードする|
|&bold(){pause #}|同上|
**CONSOLE COMMANDS
|&bold(){console_toggle}|Toggles the visibilty of the console|
|&bold(){console_clear}|Clears the console buffer|
|&bold(){console_echo "文章"}|" で囲んだ文章をコンソール上に表示|
|&bold(){console_displayactivity #}|Sets whether the console displays on new text<0 = disable, 1 = enable>|
|&bold(){console_fadedelay #}|コンソールの表示が消えるまでの時間|
|&bold(){console_position X Y}|コンソールの位置|
|&bold(){console_color A R G B}|コンソールの色調調整<Alpha (Optional) Red Green Blue>|
|&bold(){console_exec "ファイルパス"}|指定のファイルのコンソールスクリプトを実行|
**GAME COMMANDS
|&bold(){game_forceambientlight #}|下記anbientlightのON/OFF <0 = OFF, 1 = ON>|
|&bold(){game_ambientlight A R G B}|ゲーム画面色調調整<Alpha (Optional) Red Green Blue>|
|&bold(){game_fillmode #}|レンダリング変更 <0 = 通常, 1 = ワイヤーフレーム, 2 = point fill>|
|&bold(){fillmode #}|同上|
|&bold(){game_gamma #}|ガンマ設定 <0-100, Default = 50>|
|&bold(){gamma #}|同上|
|&bold(){game_allowsetcursorpos #}|Sets whether the game is allowed to set the cursor position<0 = false, 1 = true>|
|&bold(){game_minimize}|タスクバーに最小化|
|&bold(){game_exit}|POLへ戻る。|
|&bold(){game_quit}|同上|
|&bold(){game_terminate}|Hard exits the game to desktop (not recommended)|
|&bold(){terminate}|同上|
|&bold(){window_toggleframe}|ウィンドウフレームのON/OFF|
|&bold(){window_togglefullscreen}|フルスクリーンのON/OFF|
**KEYBOARD COMMANDS
|&bold(){keyboard_bind key [up] command}|キーバインド設定 keyは下記を参照 Down is assumed, specify up for bind on release of key. < ^ = Ctrl, ! = ALT に置換>&br()http://www.windower.net/wiki/readme/keymaps|
|&bold(){bind key [up] command}|同上|
|&bold(){keyboard_unbind key [up]}|キーバインドの解除 down is assumed, specify up for up.|
|&bold(){unbind key [up]}|同上|
|&bold(){alias <alias> command}|e.g. "alias blah wait 5;echo hello" will create a pseudo console command "blah" can be typed in the console, used in a script, or even put into a bind|
|&bold(){keyboard_sendstring "string"}|Sends a string to the game input "string"|
|&bold(){keyboard_type "string"}|This is the old functionality of keyboard_sendstring, this types the string to type "string" the chat input bar ingame.|
|&bold(){keyboard_blockinput #}|Blocks keyboard input<0 = unblock, 1 = block>|
|&bold(){keyboard_allowmmf #}|Allows or disables keyboard input via MMF<0 = disable, 1 = enable>|
|&bold(){paste}|Pastes the contents of the clipboard to the input buffer.|
**MOUSE COMMANDS
|&bold(){mouse_blockinput #}|マウス入力を受け付けなくする<0 = OFF, 1 = ON (MAJOR PROBLEMS)>|
**PLUGIN COMMANDS
|&bold(){plugin_load plugin名}|プラグインをロード(.dll is optional, and case is irrelevant)|
|&bold(){load plugin名}|同上|
|&bold(){plugin_unload plugin名}|プラグインをアンロード|
|&bold(){unload plugin名}|同上|
|&bold(){toggle plugin名}|Will toggle a plugin. Designed to be bound to a key to turn off or on a plugin on a keystroke|