battle_object

主に吹っ飛びに関するパラメータ。
空欄は何の数値か判明していないもの。

16/11/05作成。転載元の表が更新されることもあるので注意。


Group Entry Name Value Description Comment
0 0 0 118 Unknown Changed to 150, No hitlag, No knockback, Max%=5 and Neutral attack from C-stick doesnt work.
1 0.2 Unable Stick Direction, sensitivity? 0.5=C-stick Direction, 50=L-stick Direction
2 10 Weight based knockback formula, and change angle? dt+dd=10, dd=WBKB
3 0.1 Knockback Formula Knockback(in Training Mode)&br;= ((((dt+dd)*0.1+(dt+dd)*d*0.05)*(200/(w+100))*1.4+18)*KBG*0.01+BKB&br;&br;dt= target damage, dd=dealiing damage, w=target's weight
4 0.05
5 1.4
6 18
7 0.01
8 2500 Maximum Knockback
9 0.3 Related to weight based knockback but unknown. Playing Wi-fi with this value changed and hit WBK moves, immidiately get error.
10 999 Maximum %
11 0.4 Normal Hitstun Frames Constant Hitstun frames(FAF) = INT(Knockback*0.4)
12 12 Hit-stun frames threshold to trigger DAMAGE2 animations
13 21 Hit-stun frames threshold to trigger DAMAGE3 animations
14 32 Hit-stun frames threshold to trigger DAMAGEFLY animations
15 230 Meteor sound effects start angle (degrees)
16 310 Meteor sound effects end angle (degrees)
17 0.79 Aerial Sakurai Angle move's maximum launch angle (radians) equal to 45.26367... [deg]
18 40 Grounded Sakurai Angle move's maximum launch angle (degrees) With Sakurai Angle moves, launch angle is ~40 when opponent get DAMAGEFLY animation.
19 60 Sakurai angle lower KB threshold 0~60KB = 0 [deg], 60KB~88KB = (KB-60)/0.7 [deg]
20 88 Sakurai angle higher KB threshold 88KB~ = 40 [deg]
21 0.03 Launch speed multiplier Launch Speed = Knockback*0.03
22 8.3 Maximum grounded launch speed equal to ~276.67 KB
23 0.5 Unknown
24 0.2 Something related to 366 angle moves
25 0.3 Unknown
26 3 Unknown
27 1 Unknown Added in 1.0.4
28 80 Unknown
29 0.1745329 (radians) equal to 10 deg
30 0.8 Grounded Meteor KB Multiplier
31 1.22173 (radians) equal to 70 deg
32 1.919862 (radians) equal to 110 deg
33 100 Minimum damage to use the DamageFlyRoll knockback animation
34 0.3 Odds for DamageFlyRoll KB animation when 100+ damage
35 30 Maximum Hitlag Frames(FAF)
36 0.3846154 Hitlag Constant Hitlag(FAF) = INT(Damage*0.3846154+5)&br;= INT(Damage/2.6+5)
37 5
38 8 Unknown
39 0.75 Hitlag Shaking Frames Mutiplier
40 4 Base Shaking Frames
41 2 Something to hitlag
42 2.25 Unknown
43 7
44 15
45 35
46 1.5 Electric Hitlag Multiplier Hitlag(FAF) = INT((Damage*0.3846154+5)*1.5)
47 76 Max Paralyzed Frames
48 0.025 Multiplier?
49 14 Base Paralyzed Frames
50 55 Electric effect?
51 11 Electric effect?
52 10 Total damage while grabbed from outside sources to cause a grab break
53 50 Slash effect?
54 70 Slash effect?
55 9 % required to beat another move when they clank
56 1
57 3
58 0.007
59 0.5
60 7
61 0.04
62 0.3
63 0.3
64 1.5 Unknown
65 0.8 Unknown
66 1.2 Unknown
67 80
68 160
69 3
70 1
71 1.8
72 0.8
73 0.8
74 0.6
75 0.6
76 0.6
1 0 0 34.6 Something related with rage effect.
1 0 76.4
2 0 113.4
3 0 137.3
4 0 152.8
5 0 164
6 0 173.7
7 0 180


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最終更新:2016年11月05日 20:13