Name |
Value |
Description |
comment |
0 |
11
|
Buffering input window |
|
1 |
0.18
|
Walk sensitivity |
|
2 |
0.5
|
|
|
3 |
2
|
|
|
4 |
5
|
|
|
5 |
0.1
|
|
|
6 |
0.25
|
Turn sensitivity |
|
7 |
0.83
|
Dash, pivot and F-smash sensitivity |
|
8 |
2
|
Unknown |
|
9 |
5
|
Dash > Item toss window |
|
10 |
5
|
Unknown |
|
11 |
6
|
Dash > Turn window |
|
12 |
15
|
|
|
13 |
0.67
|
Dash Exit Momentum Multiplier |
related to perfect pivot, jump cancelling item toss and etc |
14 |
0.625
|
Run Sensitivity |
|
15 |
0.4
|
|
|
16 |
1
|
|
|
17 |
0.25
|
|
|
18 |
5
|
Frames |
|
19 |
0.05
|
|
|
20 |
0.375
|
|
|
21 |
2
|
|
Added in 1.0.4 |
22 |
10
|
Turn > F-tilt, F-smash, Side-B and Item toss window |
|
23 |
5
|
Frames |
|
24 |
8
|
Frames |
|
25 |
5
|
Frames |
|
26 |
0.66
|
Crouch/Tether drop sensitivity |
|
27 |
0.3
|
Crawling forward sensitivity |
|
28 |
0.65
|
|
|
29 |
0.3
|
Crawling backward sensitivity |
|
30 |
0.65
|
|
|
31 |
0.6625
|
Tap jump sensitivity? |
|
32 |
4
|
Tap jump input window? |
|
33 |
0.125
|
Jumping forward/backward sensitivity |
|
34 |
0.3
|
Shorthop with tap jump sensitivity? |
|
35 |
0.5625
|
Dash/Run (something to do with tap jump) sensitivity? |
|
36 |
0.3
|
|
|
37 |
0.03
|
|
|
38 |
1
|
|
|
39 |
3
|
Fall->Jump...?? |
|
40 |
0.1
|
|
|
41 |
0.1
|
|
|
42 |
0.05
|
|
|
43 |
0.7
|
Spotdodge sensitivity |
|
44 |
4
|
Spotdodge input window |
|
45 |
0.7
|
Roll sensitivity |
|
46 |
4
|
Roll input window |
|
47 |
0.9
|
|
|
48 |
0.55
|
|
|
49 |
0.25
|
Ftilt sensitivity |
|
50 |
0.28
|
Up angled Ftilt sensitivity |
|
51 |
0.28
|
Down angled Ftilt sensitivity |
|
52 |
0.25
|
Utilt sensitivity |
|
53 |
0.25
|
Dtilt sensitivity |
|
54 |
0.55
|
|
|
55 |
60
|
|
|
56 |
0.28
|
Up angled Fsmash sensitivity |
|
57 |
0.28
|
Down angled Fsmash sensitivity |
|
58 |
0.66
|
Usmash sensitivity |
|
59 |
4
|
Usmash input window |
|
60 |
0.66
|
Dsmash sensitivity |
|
61 |
4
|
Dsmash input window |
|
62 |
1.4
|
Fully charged smash attack multiplier |
Only Megaman has different value, around 1.7 |
63 |
1.2
|
Interrupted charged smash attack knockback multiplier |
|
64 |
0.25
|
Bair/Fair sensitivity |
|
65 |
0.25
|
Up angled Fsmash sensitivity |
|
66 |
0.25
|
|
|
67 |
0.9
|
Sensitivity? |
Added in 1.0.4 |
68 |
4
|
Input window? |
Added in 1.0.4 |
69 |
0.56
|
|
|
70 |
0.66
|
FastFall sensitivity |
|
71 |
4
|
FastFall Input Window |
|
72 |
0.85
|
|
|
73 |
5
|
|
|
74 |
60
|
This was glide data in Brawl. Probably does nothing. |
|
75 |
1
|
This was glide data in Brawl. Probably does nothing. |
|
76 |
0.67
|
Hitlag multiplier while crouching |
There is no limit, nothing related with attacker's hitlag. |
77 |
0.85
|
Crounching Knockback multiplier |
|
78 |
0.7
|
Input Distance Threshold for Smash DI |
|
79 |
4
|
Unknown |
|
80 |
2
|
Smash DI Distance |
|
81 |
0.65
|
Automatic Smash DI Distance |
|
82 |
0.66
|
Shield SDI Distance Multiplier |
|
83 |
8
|
|
|
84 |
80
|
|
|
85 |
200
|
|
|
86 |
0.5
|
|
|
87 |
1.8
|
|
|
88 |
5
|
Downward Velocity required to hit the floor in action 44(Brawl) |
|
89 |
0.5
|
|
|
90 |
30
|
|
|
91 |
220
|
Autostand time in frames when lying on the ground |
|
92 |
0.2
|
Get up sensitivity |
|
93 |
0.2
|
Get up roll sensitivity |
|
94 |
60
|
|
|
95 |
0.6625
|
|
|
96 |
3
|
|
|
97 |
0
|
|
|
98 |
0.6
|
Side+B Sensitivity |
|
99 |
0.55
|
Up+B/Down+B Sensitivity |
|
100 |
4
|
|
|
101 |
10
|
|
|
102 |
0.6875
|
Platform drop sensitivity |
|
103 |
6
|
Platform drop input window |
|
104 |
0.5
|
Unknown |
|
105 |
1
|
|
|
106 |
1
|
|
|
107 |
0.051
|
|
|
108 |
0.66
|
Something to do with holding down to stop ledge grab with tethers auto pull |
|
109 |
2
|
Ledgesnap Duration |
|
110 |
100
|
CliffQuick/Slow % damage threshold in Brawl |
|
111 |
360
|
Ledge hang timer |
There is another 20F ledge hang. |
112 |
240
|
Unknown |
|
113 |
0.25
|
Ledge release/getup sensitivity |
|
114 |
0.8726646
|
Ledge getup analog range (radians) |
equal to 50 deg |
115 |
54
|
Ledge Grab Penalty |
After ledge release, you cannot grab the ledge in 54 frames. |
116 |
0
|
Unknown |
|
117 |
0.6
|
|
|
118 |
60
|
Unknown |
|
119 |
300
|
Unknown |
|
120 |
44
|
Something related to ledge intangibility |
Changed to 10000, invincibility lasts 6~ second at 0% |
121 |
120
|
Unknown |
|
122 |
4
|
Unknown |
|
123 |
0.9
|
Unknown |
|
124 |
20
|
|
|
125 |
28
|
|
|
126 |
25
|
|
|
127 |
16
|
|
|
128 |
30
|
Unable Tech window |
If you double tap your shield button, you cant tech in 30F from first input. |
129 |
8
|
Tech window |
|
130 |
0.2
|
Tech Roll sensitivity? |
|
131 |
0.1
|
|
|
132 |
5
|
Tech WallJump Input Window? |
|
133 |
14
|
Tech->Tech WallJump Window |
|
134 |
400
|
Base time on shield break |
|
135 |
90
|
Minimum time on shield break? |
No way to prove this one. It was bugged in Brawl and bugged in this game too |
136 |
1
|
Reduction per frame on Shield break |
|
137 |
3
|
Reduction per input on Shield break |
|
138 |
0.5
|
Something to do with the directional input threshold on shield break |
|
139 |
10
|
Unknown |
|
140 |
0.12
|
Something related to trip chance with 361 moves |
|
141 |
0.02
|
Something related to trip chance with 361 moves |
|
142 |
60
|
Trip? |
|
143 |
240
|
|
|
144 |
150
|
|
|
145 |
60
|
|
|
146 |
1
|
|
|
147 |
2
|
|
|
148 |
4
|
|
|
149 |
80
|
Crouch? |
|
150 |
80
|
Crouch? |
|
151 |
2
|
|
|
152 |
30
|
|
|
153 |
60
|
|
|
154 |
120
|
|
|
155 |
5
|
|
|
156 |
2
|
|
|
157 |
10
|
|
|
158 |
2
|
|
|
159 |
25
|
|
|
160 |
6
|
|
|
161 |
2
|
|
|
162 |
0.045
|
|
|
163 |
1.15
|
Rage effect |
Rage effect multiplier&br;=1+(%-35)*(1.15-1)/(150-35)&br;(35<=%<=150) |
164 |
150
|
|
|
165 |
35
|
|
|
166 |
2
|
Unknown |
|
167 |
1.33
|
Unknown |
|
168 |
2
|
|
|
169 |
0.8
|
|
|
170 |
0.7
|
|
|
171 |
0.66
|
|
|
172 |
0.5
|
|
|
173 |
20
|
|
|
174 |
130
|
WallJump Timer |
|
175 |
0.8
|
WallJump Sensitivity |
|
176 |
3
|
|
|
177 |
5
|
Walljump Startup |
|
178 |
0.96
|
WallJump Decay Multiplier |
|
179 |
4
|
Walljump Air Mobility Delay |
|
180 |
0.9
|
|
|
181 |
0.75
|
Footstool Height Decay Multiplier |
|
182 |
0.5
|
Footstool range? required speed? |
|
183 |
8
|
Footstool? |
|
184 |
30
|
|
|
185 |
20
|
|
|
186 |
180
|
Wallcling Timer |
|
187 |
0.5
|
|
|
188 |
0.5
|
|
|
189 |
60
|
Time between wallclings? |
|
190 |
0.35
|
Aerial attack landing lag speed mod? |
|
191 |
20
|
|
|
192 |
0.66
|
|
|
193 |
8
|
Unknown |
|
194 |
50
|
Shield HP |
|
195 |
0.15
|
Terminal Shield Size |
The size of shield when shield has 0 HP. |
196 |
11
|
Minimum Shield Hold Frames |
You cannot drop shield until F12. |
197 |
8
|
Unknown |
|
198 |
16
|
Unknown |
|
199 |
0.13
|
Shield Damage per Frame |
Takes 385 frames to breaking |
200 |
0.08
|
Shield Recover per Frame |
Takes 625 frames from breaking |
201 |
25
|
Shield Reset |
When broken, shield strength resets to this value |
202 |
1.19
|
Shield Damage Multiplier |
|
203 |
0
|
Bonus Shield Damage |
|
204 |
0.58
|
Normal Shield Stun Constant |
Normal Shield Stun Formula(FAF)&br;=INT(Damage*0.58+3)←???? |
205 |
4
|
|
|
206 |
0.5
|
Projectile Shield Stun Multiplier |
#NAME? |
207 |
0.8
|
Unknown |
|
208 |
0.09
|
Unknown |
|
209 |
1.3
|
Max shield pushback |
|
210 |
80
|
Unknown |
|
211 |
1.05
|
Shield Size Multiplier |
Base shield size is writtin in fighter_param file. |
212 |
0.5
|
Shield Shaking from Dashing |
|
213 |
4
|
Power Shield Effect Disappear Frame |
Power Shield Window : 1-3F |
214 |
5
|
Window to drop shield after powershield to get interrupts? |
|
215 |
0.66
|
Power Shield Shield Stun Multiplier |
#NAME? |
216 |
0.15
|
Power Shield Shield Knockback Multiplier |
|
217 |
0.04
|
Attacker pushback when hitting shields |
There is no limit? Pushback formula? |
218 |
0.025
|
|
|
219 |
0.05
|
|
|
220 |
1.1
|
Unknown |
|
221 |
1.3
|
Franklin Badge reflected damage multiplier |
|
222 |
1.3
|
Franklin Badge reflected speed multiplier |
|
223 |
8
|
Shield Drop Lag (FAF) |
|
224 |
3
|
Dash attack > Grab Window |
|
225 |
1
|
|
|
226 |
3
|
Turn > P-grab window |
|
227 |
1
|
Grab time reduced per frame |
|
228 |
8
|
Grab time reduced per directional input |
button input should be around 14.3(15/1.05?) but couldn't find |
229 |
10
|
Unknown |
|
230 |
2
|
Unknown |
|
231 |
2
|
|
|
232 |
16
|
|
|
233 |
30
|
|
|
234 |
6
|
|
|
235 |
6
|
|
|
236 |
90
|
Base grab time |
#NAME? |
237 |
1.7
|
Multiplier for grab hold time added from total damage |
|
238 |
3
|
|
|
239 |
1
|
|
|
240 |
1.9
|
H speed on normal grab break |
|
241 |
1.2
|
H speed on jump grab break |
|
242 |
27
|
|
|
243 |
18
|
How many frames of invincibility you have after a throw |
|
244 |
0.01
|
Weight factor of weight dependent throw speed formula |
|
245 |
26
|
related to weight dependent throws |
|
246 |
2
|
Result of weight times above cannot exceed this |
|
247 |
0.5
|
Result of weight times above cannot be lower than this |
|
248 |
70
|
Grab immunity frames |
|
249 |
3
|
|
|
250 |
0.75
|
|
|
251 |
1.1
|
|
Added in 1.0.4 |
252 |
0
|
|
Added in 1.0.4 |
253 |
10800
|
Frames after touching the ground until KO ownership is lost |
|
254 |
45
|
Frames until attacks out of hitstun |
|
255 |
2
|
|
|
256 |
40
|
Frames until airdodge out of hitstun |
|
257 |
2.5
|
|
|
258 |
0.2
|
|
|
259 |
5
|
|
|
260 |
4
|
|
|
261 |
4
|
|
|
262 |
2
|
|
|
263 |
4
|
|
|
264 |
2
|
|
|
265 |
10
|
|
|
266 |
160
|
Minimum knockback for the screen to flash white |
|
267 |
1
|
Stage Collide Min Velocity |
|
268 |
0
|
|
|
269 |
0.85
|
Launch speed multiplier on wall/ceiling bounce |
|
270 |
70
|
|
|
271 |
0.2
|
|
|
272 |
3
|
|
|
273 |
15
|
|
|
274 |
0.8
|
|
|
275 |
0.8
|
|
|
276 |
0.9
|
|
|
277 |
0.15
|
|
|
278 |
20
|
|
|
279 |
20
|
|
|
280 |
0.075
|
Used in vertical launch speed boost formula. |
Vertical knockback boost = 5*(Gravity-0.075) |
281 |
5
|
Used in vertical launch speed boost formula. Multiplier |
|
282 |
0.17
|
Maximum changed angle from trajectory DI (radians) |
equal to 9.740283... degrees |
283 |
1.095
|
Vectoring maximum launch speed multiplier |
|
284 |
0.92
|
Vectoring minimum launch speed multiplier |
|
285 |
3
|
Frames after hitlag before you can hit the floor in tumble? |
|
286 |
2
|
|
|
287 |
0.5
|
|
|
288 |
30
|
|
|
289 |
1
|
|
|
290 |
0.051
|
Launch speed decay per frame |
|
291 |
2
|
|
|
292 |
0.8
|
|
|
293 |
0.9
|
|
|
294 |
0.2
|
Maximum KB to Execute Momentum Commands with LA-Bit[57] not Set(Brawl) |
|
295 |
0.8
|
Tumble Wiggle Sensitivity |
|
296 |
1
|
|
|
297 |
40
|
|
|
298 |
18
|
|
|
299 |
60
|
Frames before respawn (after being KO'd) |
|
300 |
0.2
|
Read when launched into the upper corners of the ceiling death boundary(Brawl) |
|
301 |
1.2
|
|
|
302 |
2.4
|
Minimum initial launch speed to die off top boundary |
equal to 80 KB |
303 |
4.7
|
|
|
304 |
1
|
|
|
305 |
130
|
Frame duration of Star KO |
|
306 |
45
|
|
|
307 |
350
|
|
|
308 |
0.6
|
|
|
309 |
10
|
|
|
310 |
16
|
|
|
311 |
1
|
|
|
312 |
40
|
Frames until fighter hits the screen during Screen KO |
lower number = takes less time to fly towards the screen |
313 |
4
|
|
|
314 |
30
|
|
|
315 |
40
|
|
|
316 |
0
|
|
|
317 |
120
|
|
|
318 |
230
|
|
|
319 |
0
|
|
|
320 |
15
|
|
|
321 |
50
|
|
|
322 |
1
|
|
|
323 |
0.2
|
|
|
324 |
1.7
|
|
|
325 |
1
|
|
|
326 |
10
|
|
|
327 |
60
|
Frames in between respawning and taking control |
lower number = respawn platform descends faster |
328 |
240
|
Max time allowed to stay in respawn platform |
|
329 |
120
|
Invincibility granted out of respawn platform |
|
330 |
45
|
Read on exiting respawn platform |
|
331 |
90
|
Minimum KB required for medium knockback SFX |
|
332 |
180
|
Minimum KB required for high knockback SFX |
|
333 |
15
|
Minimum launch distance required for low knockback SFX |
|
334 |
15
|
Minimum launch distance required for medium knockback SFX |
|
335 |
15
|
Minimum launch distance required for high knockback SFX |
|
336 |
3.8
|
Throw release? |
|
337 |
2.3
|
Throw release? |
|
338 |
0.3
|
|
|
339 |
1.2
|
|
|
340 |
3
|
|
|
341 |
3.5
|
|
|
342 |
3
|
|
Added in 1.0.4 |
343 |
10
|
Base Sleep Time |
|
344 |
10
|
Base sleep time (this * 3 frames added?) |
|
345 |
30
|
Something to do with sleep |
|
346 |
25
|
Multiplier for sleep time scaling off knockback |
|
347 |
1
|
Multiplier for sleep time scaling off total percent |
|
348 |
1
|
Sleep time reduced per frame |
|
349 |
8
|
Sleep time reduced per input |
|
350 |
3
|
|
|
351 |
76
|
Max stun frames |
|
352 |
15
|
|
|
353 |
50
|
|
|
354 |
1
|
|
|
355 |
0
|
|
|
356 |
1
|
|
|
357 |
5
|
Stun time reduced per input |
|
358 |
0
|
|
Added in 1.0.6 |
359 |
0
|
|
Added in 1.0.6 |
360 |
0
|
|
Added in 1.0.6 |
361 |
1
|
|
Added in 1.0.6 |
362 |
1.1
|
|
Added in 1.0.6 |
363 |
1
|
|
Added in 1.0.6 |
364 |
6
|
|
Added in 1.0.6 |
365 |
70
|
|
Added in 1.0.6 |
366 |
3
|
Number of frames entering buried state? |
|
367 |
10
|
|
|
368 |
15
|
|
|
369 |
30
|
|
|
370 |
1.5
|
|
|
371 |
0.5
|
|
|
372 |
1
|
|
|
373 |
8
|
|
|
374 |
1.2
|
Vertical momentum out of bury escape |
|
375 |
12
|
Frame you can interrupt bury escape jump |
|
376 |
8
|
|
|
377 |
70
|
|
|
378 |
0.7
|
|
|
379 |
0.7
|
|
|
380 |
100
|
|
|
381 |
0.8
|
Knockback resistence while buried |
|
382 |
0.5
|
Frozen damage multiplier? |
|
383 |
0.25
|
Frozen knockback multiplier? |
|
384 |
0.03
|
Frozen gravity multiplier? |
|
385 |
25
|
Something to do with the characters spinning while frozen? |
|
386 |
4
|
Something to do with the characters spinning while frozen? |
|
387 |
12
|
Base freeze time |
|
388 |
1
|
Freeze time reduced per frame |
|
389 |
4
|
Freeze time reduced per input |
|
390 |
2
|
|
|
391 |
8.5
|
|
|
392 |
16
|
Read when exiting frozen state (number of frames on exit?) |
|
393 |
30
|
|
|
394 |
0.6
|
Ladder stuff |
|
395 |
7
|
Ladder grab lag in frames? |
|
396 |
0.8
|
|
|
397 |
8
|
|
|
398 |
0.7
|
|
|
399 |
0.081
|
|
|
400 |
0.4
|
|
|
401 |
8
|
How many frames of falling from JumpStart in water? |
|
402 |
0.04
|
|
|
403 |
0.91
|
|
|
404 |
4
|
Read when surfacing water |
|
405 |
20
|
Frame count between ripples in water when swimming |
|
406 |
240
|
Swim time? |
|
407 |
2.5
|
Swimming scaling multiplier for how many less frames you can swim for (your % * 2.5) |
|
408 |
0.6
|
|
|
409 |
150
|
Flailing in water time? |
|
410 |
10
|
Read when going from swim to frail? |
|
411 |
20
|
|
|
412 |
3
|
|
|
413 |
40
|
|
Added in 1.0.4 |
414 |
70
|
|
Added in 1.0.4 |
415 |
100
|
Read when going from swim to frail? |
|
416 |
200
|
|
|
417 |
1
|
|
Added in 1.0.4 |
418 |
20
|
|
|
419 |
70
|
|
|
420 |
2
|
|
|
421 |
150
|
|
|
422 |
120
|
Wario Chomp Base Time |
|
423 |
0.5
|
Multiplier for Chomp time added (your % * 0.5) |
|
424 |
10
|
Time reduced per input |
|
425 |
2
|
Related to Wario Chomp |
|
426 |
5
|
Related to Wario Chomp |
|
427 |
0.5
|
Related to Wario Chomp |
|
428 |
4
|
|
|
429 |
5.4
|
Location coordinates for victim entering Kirby's mouth? |
|
430 |
6.8
|
Location coordinates for victim entering Kirby's mouth? |
|
431 |
0.9
|
Velocity for victim entering Kirby's mouth? |
|
432 |
1.2
|
Velocity for victim entering Kirby's mouth? |
|
433 |
1
|
Affects time it takes to enter Kirby's mouth? |
|
434 |
10
|
Inhale time reduced per input? |
|
435 |
1
|
Inhale time reduced per frame? |
|
436 |
250
|
Base inhale time |
|
437 |
12
|
Used on Kirby spit/swallow |
|
438 |
1
|
Used on Kirby spit/swallow |
|
439 |
30
|
Time spent in a star on spit |
|
440 |
10
|
Time spent in a star on copy |
|
441 |
4
|
Frames before opponent can act out of star? |
|
442 |
0.73
|
H speed of star exit |
|
443 |
2.3
|
V speed of star exit |
|
444 |
0
|
|
|
445 |
10
|
|
|
446 |
30
|
|
|
447 |
30
|
|
|
448 |
100
|
DK Cargo Grab Base Time |
|
449 |
5
|
DK Cargo Time increase per % |
|
450 |
7
|
DK Cargo Grab Time reduction per directional input |
|
451 |
13
|
DK Cargo Grab Time reduction per button input |
|
452 |
5.4
|
H location victim falls towards when entering Dedede's mouth |
|
453 |
8.4
|
V location victim falls towards when entering Dedede's mouth |
|
454 |
2.7
|
H velocity while falling into Dedede's mouth |
|
455 |
3.6
|
V velocity while falling into Dedede's mouth |
|
456 |
1
|
Affects time it takes to enter Dedede's mouth |
higher is faster |
457 |
12
|
Dedede inhale time reduced per input |
|
458 |
0
|
Dedede inhale time reduced per frame |
|
459 |
250
|
Dedede Swallow Base Time |
|
460 |
12
|
Time in star reduced per input |
|
461 |
1
|
Time in star reduced per frame |
|
462 |
30
|
Time spent in star |
|
463 |
4
|
Frames before opponent can act out of star? |
|
464 |
0.73
|
H speed of star exit |
|
465 |
2.3
|
V speed of star exit |
|
466 |
5
|
H location on Dedede inhale escape |
|
467 |
10
|
V location on Dedede inhale escape |
|
468 |
2.8
|
Used on Dedede inhale escape |
|
469 |
1.308997
|
Used on Dedede inhale escape (radians) |
equal to 75 degrees |
470 |
4
|
Used on Dedede inhale escape |
|
471 |
70
|
Diddy Side B Base Hold Time |
|
472 |
1.3
|
Multiplier for Diddy Hold time added (your % * 1.3) |
|
473 |
24
|
Used on Diddy Side B |
|
474 |
0.4
|
Used on Diddy Side B |
|
475 |
6
|
Diddy Hold Time reduced per input |
|
476 |
0.8
|
Robin nosferatu? |
|
477 |
155
|
|
|
478 |
120
|
|
|
479 |
5
|
|
|
480 |
1
|
|
|
481 |
2
|
|
|
482 |
6
|
|
Added in 1.0.6 |
483 |
5
|
|
Added in 1.0.6 |
484 |
38
|
|
Added in 1.0.6 |
485 |
65
|
|
Added in 1.0.6 |
486 |
38
|
|
Added in 1.0.6 |
487 |
60
|
|
Added in 1.0.6 |
488 |
280
|
Corrin Side B Base Hold Time |
Added in 1.1.4 |
489 |
1.5
|
Multiplier for Hold time added (your % * 1.5) |
Added in 1.1.4 |
490 |
1
|
Time reduced per frame |
Added in 1.1.4 |
491 |
30
|
Time reduced per input?? |
Added in 1.1.4 |
492 |
0.002
|
Used on Corrin Side B |
Added in 1.1.4 |
493 |
6
|
HeavyItem Smash Throw Input |
|
494 |
8
|
Item Smash Throw Input Window |
|
495 |
5
|
Dash attack item catch window |
|
496 |
5
|
Aerial Item Catch |
|
497 |
5
|
Picking up Item? |
|
498 |
8
|
Frames |
|
499 |
70
|
Frames |
|
500 |
2
|
Frames |
|
501 |
5
|
Frames |
|
502 |
0.3
|
|
|
503 |
0.625
|
|
|
504 |
16
|
Frames |
|
505 |
0.5
|
|
|
506 |
6
|
Frames |
|
507 |
0.6
|
|
|
508 |
0.325
|
Heavy Item Walk Threshold |
|
509 |
0.25
|
Heavy Item Pivot Threshold |
|
510 |
100
|
Frames |
|
511 |
5
|
Frames |
|
512 |
5
|
Frames |
|
513 |
6
|
Frames |
|
514 |
20
|
Frames |
|
515 |
2
|
|
|
516 |
35
|
|
|
517 |
10
|
|
|
518 |
120
|
|
|
519 |
2
|
|
|
520 |
0.87
|
|
|
521 |
1
|
|
|
522 |
2
|
|
|
523 |
0.9
|
|
|
524 |
1
|
|
|
525 |
15
|
|
|
526 |
30
|
|
|
527 |
4
|
|
|
528 |
120
|
|
|
529 |
30
|
|
|
530 |
1
|
|
|
531 |
20
|
|
|
532 |
1
|
Flower time reduced per frame? |
|
533 |
16
|
Flower time reduced per input? |
|
534 |
3000
|
Maximum stacking flower time? |
|
535 |
40
|
Multiplier for flower time added scaling off hitbox damage? |
|
536 |
0.7
|
Something to do with flower size? |
|
537 |
3.5
|
Used on flower effect |
|
538 |
0.04
|
Something to do with flower size? |
|
539 |
2
|
|
|
540 |
720
|
|
|
541 |
2
|
|
|
542 |
9
|
|
|
543 |
25
|
|
|
544 |
3
|
|
|
545 |
27
|
|
|
546 |
54
|
|
|
547 |
450
|
Frames |
|
548 |
6
|
Hammer |
|
549 |
10
|
Frames |
|
550 |
800
|
Frames |
|
551 |
120
|
Frames |
|
552 |
60
|
Frames |
|
553 |
120
|
Frames |
|
554 |
15
|
Golden Hammer? |
|
555 |
50
|
Frames |
|
556 |
600
|
Frames |
|
557 |
120
|
Frames |
|
558 |
1.05
|
|
|
559 |
2
|
|
|
560 |
1.7
|
Super Mushroom size multiplier? |
|
561 |
0.5
|
Related to Super Mushroom |
|
562 |
0.5
|
Poison Mushroom size multiplier? |
|
563 |
0.84
|
Super Mushroom Voice Pitch multiplier? |
|
564 |
1.25
|
Poison Mushroom Voice Pitch multiplier? |
|
565 |
480
|
Frame count? Maybe it's the duration? |
|
566 |
100
|
Read after finishing size change animation |
|
567 |
180
|
Frames |
|
568 |
3
|
|
|
569 |
2.4
|
Lightning Size multiplier? |
|
570 |
0.5
|
Related to Lightning |
|
571 |
0.5
|
Lightning Size multiplier? |
|
572 |
0.7
|
Lightning Voice Pitch multiplier? |
|
573 |
1.25
|
Lightning Voice Pitch multiplier? |
|
574 |
600
|
Frame count? Maybe it's the duration? |
|